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What Makes a Fantasy Story?
Fantasy stories contain one or more of the following elements:
The Hero's Journey
Types of Fantasy eBooks
With just one step, 16-year-old Alex Jennings's world changes - literally. Dreading her first day at a new school, Alex is stunned when she walks through a doorway and finds herself stranded in Medora, a fantasy world full of impossibilities. Desperate to return home, she learns that only Professor Marselle can help her... but he's missing. While waiting for him to reappear, Alex attends Akarnae Academy, Medora's boarding school for teenagers with extraordinary gifts. She soon starts to enjoy her bizarre new world and the friends who embrace her as one of there own, but strange things are happening at Akarnae, and Alex can't ignore her fear that something unexpected... something sinister... is looming.
Meet Skulduggery Pleasant: detective, sorcerer, warrior. Oh yeah. And dead. Stephanie's uncle Gordon is a writer of horror fiction. But when he dies and leaves her his estate, Stephanie learns that while he may have written horror, it certainly wasn't fiction.Pursued by evil forces intent on recovering a mysterious key, Stephanie finds help from an unusual source - the wisecracking skeleton of a dead wizard. When all hell breaks loose, it's lucky for Skulduggery that he's already dead. Though he's about to discover that being a skeleton doesn't stop you from being tortured, if the torturer is determined enough. And if there's anything Skulduggery hates, it's torture... Will evil win the day? Will Stephanie and Skulduggery stop bickering long enough to stop it? One thing's for sure: evil won't know what's hit it.
When Gregor falls through a grate in the laundry room of his apartment building, he hurtles into the dark Underland, where spiders, rats, cockroaches coexist uneasily with humans. This world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it until he realizes it's the only way to solve the mystery of his father's disappearance. Reluctantly, Gregor embarks on a dangerous adventure that will change both him and the Underland forever.
Twelve-year-old villain, Artemis Fowl, is the most ingenious criminal mastermind in history. His bold and daring plan is to hold a leprechaun to ransom. But he's taking on more than he bargained for when he kidnaps Captain Holly Short of the LEPrecon (Lower Elements Police Reconnaissance Unit).
Sauron, the Dark Lord, has gathered to him all the Rings of Power - the means by which he intends to rule Middle-earth. All he lacks in his plans for dominion is the One Ring - the ring that rules them all - which has fallen into the hands of the hobbit, Bilbo Baggins.
In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.
The Hobbit is a tale of high adventure, undertaken by a company of dwarves in search of dragon-guarded gold. A reluctant partner in this perilous quest is Bilbo Baggins, a comfort-loving unambitious hobbit, who surprises even himself by his resourcefulness and skill as a burglar.
Encounters with trolls, goblins, dwarves, elves and giant spiders, conversations with the dragon, Smaug, and a rather unwilling presence at the Battle of Five Armies are just some of the adventures that befall Bilbo.
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite . . . Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, powerful forces of evil are unleashed, forcing Kendra and Seth to face the greatest challenge of their lives, to save their family, Fablehaven, and perhaps even the world.
The seven dragon tribes have been at war for generations, locked in an endless battle over an ancient, lost treasure. A secret movement called the Talons of Peace is determined to bring an end to the fighting, with the help of a prophecy - a foretelling that calls for great sacrifice.Five dragonets are collected to fulfill the prophecy, raised in a hidden cave and enlisted, against their will, to end the terrible war.But not every dragonet wants a destiny. And when the select five escape their underground captors to look for their original homes, what has been unleashed on the dragon world may be far more than the revolutionary planners intended...
When Eragon finds a polished stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon soon realizes he has stumbled upon a legacy nearly as old as the Empire itself. Overnight his simple life is shattered.
Ancient China, Han Dynasty. A slave girl saves the life of an ageing dragon and escapes her brutal master. Pursued by a ruthless dragon hunter, the girl and the dragon begin an epic journey across China. They carry with them a mysterious stone that must be protected. Dragonkeeper is the story of a girl who believes she is not worthy even of a name, but finds within herself the strength and courage to make this perilous journey – and do what must be done.
Aided by the mysterious magic of Deltora's last dragons, Lief, Barda and Jasmine have found and destroyed two of the Four Sisters, evil Shadow Lord creations which have been poisoning Deltora. Now, aware that time is running out for the kingdom's starving people, the companions are racing to their next goal, on the wild west coast.
But the Shadow Lord has become aware of their quest. And, somehow, he knows every move they make. Terrible dangers from the present and the past lie in wait for tem. And the greatest shock of all lurks in the lair of the ferocious Kobb, on the desolate Isle of the Dead. Part of the Deltora Quest Series.
Beautiful, flaxen-haired Buttercup has fallen for Westley, the farm boy, and when he departs to make his fortune, she vows never to love another. So when she hears that his ship has been captured by the Dread Pirate Roberts - who never leaves survivors - her heart is broken. But her charms draw the attention of the relentless Prince Humperdinck who wants a wife and will go to any lengths to have Buttercup. So starts a fairytale like no other, of fencing, fighting, torture, poison, true love, hate, revenge, giants, hunters, bad men, good men, beautifulest ladies, snakes, spiders, beasts, chases, escapes, lies, truths, passion and miracles.
Twoflower was a tourist, the first ever seen on the Discworld. Its very existence is about to be threatened by a strange new blight: the arrival of the first tourist, upon whose survival rests the peace and prosperity of the land.
Sent to Groosham Grange as a last resort by his parents, David Eliot quickly discovers that his new school is a very weird place indeed. New pupils are made to sign their names in blood; the French teacher disappears every full moon; the assistant headmaster keeps something very chilling in his room... What's the meaning of the black rings everyone wears? Where do the other pupils vanish to at night? Most important of all, how on earth can David get away - alive?
Drake is surprised to find three horsemen of the apocalypse playing snakes and ladders in his garden shed. He's even more surprised when they insist that he is one of them. They're missing a Horseman, having gone through several Deaths and they think that Drake is the boy for the job. At first he's reluctant to usher in Armageddon but does being in charge of Armageddon have to spell the end of the world?
Arthur Penhaligon is not supposed to be a hero. He is, in fact, supposed to die an early death. But then he is saved by a key shaped like the minute hand of a clock. Arthur is safe but his world is not. Along with the key comes a plague brought by bizarre creatures from another realm. A stranger named Mister Monday, his avenging messengers with blood-stained wings, and an army of dog-faced Fetchers will stop at nothing to get the key back even if it means destroying Arthur and everything around him.
Desperate, Arthur ventures into a mysterious house a house that only he can see. It is in this house that Arthur must unravel the secrets of the key and discover his true fate.
When Milo finds an enormous package in his bedroom, he's delighted to have something to relieve his boredom with school. And when he opens it to find - as the label states - One Genuine Turnpike Tollbooth, he gets right into his pedal car and sets off through the Tollbooth and away on a magical journey!
The truth to the Book of Lies is within its very pages three children, Marcel, Nicola and Fergus, have been left mysteriously in an orphanage run by the kindly Mrs timmins, but overseen by the fearsome wizard Lord Alwyn and his creature termagant. Marcel learns that the mysterious book of Lies can tell falsehood from truth. But can it tell him who he really is? He is not alone in his confusion, either. When the stranger Starkey arrives, Marcel, the haughty Nicola and battle-obsessed Fergus discover that they have a vital part to play in saving the Kingdom from evil. But something's not right. Is Starkey friend or foe? And is Lord Alwyn the evil wizard the children first thought? And will the truth really be revealed in the pages of the Book of Lies?
Denizen Hardwick is an orphan, and his life is, well, normal. Sure, in storybooks orphans are rescued from drudgery when they discover they are a wizard or a warrior or a prophesied king. But this is real life—orphans are just kids without parents. At least that’s what Denizen thought. . . . On a particularly dark night, the gates of Crosscaper Orphanage open to a car that almost growls with power. The car and the man in it retrieve Denizen with the promise of introducing him to a long-lost aunt. But on the ride into the city, they are attacked. Denizen soon learns that monsters can grow out of the shadows. And there is an ancient order of knights who keep them at bay. Denizen has a unique connection to these knights, but everything they tell him feels like a half-truth. If Denizen joins the order, is he fulfilling his destiny, or turning his back on everything his family did to keep him alive?
Will is small for his age, but agile and energetic. All his life, he has dreamed of becoming a great knight like the father he never knew, so he is devastated when he is rejected as an apprentice to Castle Redmont's Battleschool. Instead he is apprenticed to Halt, the mysterious Ranger whose uncanny ability to move unseen is thought to be the result of black magic. Reluctantly, Will learns to use a Ranger's secret weapons: a bow and arrow, a mottled cloak and a stubborn little pony. It may not be the sword and battlehorse he longs for, but when Will and Halt set out on a desperate mission to prevent the assassination of the King, Will finds that a Ranger's weapons are not so useless after all . . .
Everyone in Moorvale believes the legend: The brave knight Tristan and the famed wizard Vithric, in an epic battle decades ago, had defeated the evil Nethergrim and his minions. To this day, songs are sung and festivals held in the heroes' honor. Yet now something dark has crept over the village. First animals disappear, their only remains a pile of bones licked clean. Then something worse: children disappear. The whispers begin quietly yet soon turn into a shout: The Nethergrim has returned! Edmund's brother is one of the missing, and Edmund knows he must do something to save his life. But what? Though a student of magic, he struggles to cast even the simplest spell. Still, he and his friends swallow their fear and set out to battle an ancient evil whose powers none of them can imagine. They will need to come together—and work apart—in ways that will test every ounce of resolve.
When Merlyn the magician comes to tutor Sir Ector's sons Kay and the Wart, schoolwork suddenly becomes much more fun. After all, who wouldn't enjoy being turned into a fish, or a badger, or a snake? But Merlyn has very particular plans for the Wart.
In the world of Erdas, only a rare few are able to summon a spirit animal in the way that Conor, Abeke, Meilin and Rollan have. The bond they share with their animals is a partnership that allows them to access more-than-human abilities. But what if there was another way to create a spirit animal – to force the bond, giving the human partner total control? And what if someone with selfish intentions was offered this gift ... with a catch? The four young heroes have barely had time to come together as a team, and their own spirit animal bonds are still greatly untested. But now they face a brutal confrontation against an enemy who will break any rule to defeat them
Percy is a half-blood - the son of a Greek God. He spends his time fighting with swords, battling monsters with friends and generally trying to stay alive. Now Zeus, God of the Sky, thinks Percy has stolen his lightning bolt - and making Zeus angry is a very bad idea. Can Percy find the lightning bolt before a fully-fledged war of the Gods erupts?
Nicholas Flamel was born in Paris on 28 September 1330. Nearly seven hundred years later, he is acknowledged as the greatest Alchemyst of his day. It is said that he discovered the secret of eternal life. The records show that he died in 1418. But his tomb is empty and Nicholas Flamel lives.
Elena Rudina lives in the impoverished Russian countryside. Her father is dead and her mother dying, while her brother has been conscripted into the Tsar's army. Elena's future is as bleak as the wastelands surrounding her village of Miersk. That is until the night of a freak storm when a majestic steam train is forced to stop at the village's abandoned station. The train carries a fabulous Fabergé egg and Ekaterina, a girl whose fate is now entwined with Elena's. When their lives collide, a complex, funny and engrossing adventure begins. An adventure that features the mythical Firebird, a prince travelling incognito, the awesome city of Saint Petersburg, the glacial lands of the north, and – in a starring role – Baba Yaga, the enigmatic witch of Russian folklore, and her shapeshifting house, Dumb Doma, perched on chicken legs.
The day after twelve-year-old Jack McKinley is told he has six months to live, he awakens on a mysterious island, where a secret organization promises to save his life – but with one condition. With his three friends, Jack must lead a mission to retrieve seven lost magical orbs, which, only when combined together, can save their lives. The challenge: the orbs have been missing for a thousand years, lost among the ruins and relics of the Seven Wonders of the Ancient World. With no one else to turn to and no escape in sight, the four friends have no choice but to undertake the quest. First stop: The Colossus of Rhodes, where they realise that there's way more at stake than just their lives.
A phenomenal worldwide bestseller for over forty years, Richard Adams' spellbinding classic Watership Down is one of the best-loved novels of all time. Set in the beautiful English countryside of the Berkshire Downs, a once idyllic rural landscape, this stirring tale of adventure, courage, and survival follows a band of very special rabbits fleeing the destruction of their home by a developer. Led by a stout-hearted pair of brothers, they leave the safety of Sandleford Warren in search of a safe haven and a mysterious promised land, skirting danger at every turn.
When mysterious letters for Harry Potter start arriving at number four, Privet Drive, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, the giant Rubeus Hagrid bursts in with astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry . . .
Think you know magic? Think again. The Magisterium awaits . . . Most people would do anything to get into the Magisterium and pass the Iron Trial. Not Callum Hunt. Call has been told his whole life that he should never trust a magician. And so he tries his best to do his worst i but fails at failing. Now he must enter the Magisterium. t's a place that's both sensational and sinister. And Call realizes it has dark ties to his past and a twisty path to his future. The Iron Trial is just the beginning. Callis biggest test is still to come . . .
The fantastic world of Rondo can be perilous, but Leo and Mimi know they can't keep away. They have to play their part in the continuing battle to keep Rondo safe from their deadly enemy, the remorseless Blue Queen.
Plunging once more into the magic world within the antique music box, they are determined to stay out of trouble.
But Rondo's spell soon draws them in, and their quest to find a missing wizard becomes something far more dangerous as they try to track the Blue Queen's henchman - Spoiler - and confront an ancient terror lurking in the skies of the north.
A mysterious island. An abandoned orphanage. A strange collection of very curious photographs. A horrific family tragedy sets sixteen-year-old Jacob journeying to a remote island off the coast of Wales, where he discovers the crumbling ruins of Miss Peregrine's Home for Peculiar Children. As Jacob explores its abandoned bedrooms and hallways, it becomes clear that the children were more than just peculiar. They may have been dangerous. They may have been quarantined on a deserted island for good reason. And somehow-impossible though it seems-they may still be alive.
How to Write a Fantasy Story